![]() ![]() Requires a decent amount of switches to light the first time, it also has an alternative table of awards that one day I will tweak some more) Mystery Difficulty (set to HARD and not lit at Game Start.Tilt Warnings Added not available via Mystery.Relay some/all/none of it to players up to the TD… This will probably be more interesting to people after people actually learn how to play it. This likely is more information then you really want but I picked out a handful of the changes (the others are not as critical to explain to people) so far. And yes competition mode does apply a timer to unlimited kickback (30 sec) I will continue to tweak the competition mode preset as well to find what works best. That’s it for now as it is a work in progress feel free to let me know how it goes or if you have additional suggestions. optional Depending on the level of players you think will be there…you can also move the “right” right outlane adjustable post to its highest position.Remove the rubber on the post between right inlane and outlane.Adjust the right outlane’s “left” adjustable post to its highest position (games will soon be shipping this way by default).Installing Medium Difficulty preset after tourney will set back everything to default. Install Competition mode preset (this is important don’t just turn on competition mode in the settings actually install the preset, it will also turn on the competition setting when installed) This will make multiple rules harder in addition to removing the randomizing.I currently only have a sample size of 1 tourney doing this but I watched a handful of the games and I thought it was defending itself nicely in this setup:Ĭompetition Mode Setup ( work in progress) Any TD’s out there looking to keep game time down and give a nice challenge to players follow these steps.
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